- The Eternal Abyss tower tracker helps you log all 42 towers across multiple realms.
- Track difficulty tiers, badge unlocks, and completion percentage in one place.
- Organize progress by realm: main area, Pit of Misery, Timeless Manor, Starry Night.
- Verify every unlock against the official Roblox badge records before marking it complete.
- Recheck your tracker after each update — routes and badge conditions can change.
Why You Need an Eternal Abyss Tower Tracker
The Eternal Abyss is a high-difficulty, low-guidance tower obby on Roblox developed by bLockerman666. With 42 towers spread across the main area and branch realms, no in-game dashboard lays out your full progress. A personal tracker solves three problems at once: it shows what you have cleared, what to practice next, and which badges still need unlocking.
Build your tracker around four columns: tower name, realm, difficulty tier, and badge status. Add a "practice priority" column once you finish your first few towers.
The game's structure rewards tracking more than most obbies because failure is expected and progress comes slowly. Players who log each attempt pattern tend to choose better practice targets and avoid burning out on towers far above their current skill.
Core Tracker Categories
A useful tracker mirrors the game's own organization. Use these categories to sort every tower you encounter.
Realm Grouping
- Main area: the core 42-tower structure
- Pit of Misery: challenge-focused branch realm
- Timeless Manor: manor-themed classic-style area
- Starry Night: night-and-forest themed destination
Difficulty Tiers
- Easy through Catastrophic ratings
- Soul Crushing and Unreal top-end labels
- Warning tags: Scary, Punishing, Jank, Loopfaily
Progress Status
- Not started / Attempted / Practiced / Cleared
- Badge confirmed on Roblox profile
- Notes on hardest jumps and hazards
Only mark a tower as cleared after the corresponding badge appears on your official Roblox profile. Falling near the end of a run does not award credit.
Difficulty Reference Table
| Difficulty Band | Typical Demand | Recommended Player Level |
|---|---|---|
| Easy | Basic movement, camera control | First-time players |
| Medium | Consistent jump timing | Early progression |
| Hard | Route memory, momentum control | Intermediate |
| Insane | Long punishing sequences | Experienced |
| Catastrophic | Precision plus endurance | Advanced |
| Soul Crushing / Unreal | Near-frame-perfect consistency | Top-tier specialists |
How to Set Up Your Tracker: Step-by-Step
Follow this workflow to build a tracker that stays accurate across updates.
List Towers by Realm
Create a sheet with one row per tower, grouped under its realm. Start with the main area's towers, then add Pit of Misery, Timeless Manor, and Starry Night entries as you unlock access to them.
Assign Difficulty and Tags
Record each tower's difficulty rating and any warning tags such as Scary, Punishing, or Loopfaily. These labels tell you what practice a tower demands before you commit.
Log Every Serious Attempt
After each session, note how far you reached and which obstacle stopped you. Patterns in your failure points reveal exactly what to practice in isolation.
Verify Badges Officially
Cross-check each completion against the official Roblox experience page and your profile badge list before marking it done.
Review After Every Update
Check the changelog after each patch. Tower moves, remakes, and difficulty adjustments can invalidate older route notes in your tracker.
A maintained tracker turns 42 intimidating towers into a visible, shrinking backlog — the single best motivation tool for a punishing obby like this.
Tracker Template and Milestone Checklist
Use this simple template structure as your starting point, then adapt columns to your own practice habits.
Sample Tracker Table
| Tower | Realm | Difficulty | Status | Badge | Notes |
|---|---|---|---|---|---|
| Tower A | Main Area | Easy | Cleared | Confirmed | Good starter route |
| Tower B | Main Area | Hard | Practiced | Pending | Wall-jump section, session 3 |
| Tower C | Pit of Misery | Insane | Attempted | Pending | Hazard cycle memorized |
| Tower D | Timeless Manor | Medium | Not started | — | Access route learned |
| Tower E | Starry Night | Catastrophic | Not started | — | Save for late progression |
Tracker Milestones:
- Complete your first tower in the main area
- Unlock access to all three branch realms
- Clear one tower in each realm
- Confirm every cleared badge on your Roblox profile
- Attempt your first Insane or higher tower
Record notes immediately after each session while the failure details are fresh. Old, vague notes lose most of their practice value.
Progression Tips That Improve Your Tracker Data
Your tracker is only as useful as the practice behind it. These habits produce cleaner progress marks.
- Practice one obstacle type at a time instead of full rushing a tower.
- Reset camera on every safe platform before committing to the next jump.
- Observe a full hazard cycle before attempting a moving-obstacle section.
- Use consistent entry timing when repeating dangerous sequences.
- Recheck guides after updates — layouts, timing, and badge conditions can shift with patches.
Do not stack multiple Soul Crushing attempts back to back. Alternate high-difficulty practice with easier clears to keep your tracker moving and your motivation stable.
Tower Tracker FAQ
Q: How many towers should a The Eternal Abyss tower tracker include?
Base your tracker on the 42 towers in the main area structure, plus additional entries for branch realms such as Pit of Misery, Timeless Manor, and Starry Night as you reach them.
Q: Does the game have a built-in progress tracker?
The Eternal Abyss is a low-guidance experience, so the official Roblox badge list serves as the primary progress record. A personal tracker adds difficulty notes, attempt history, and practice priorities on top of badge data.
Q: How often should I update my tracker?
Update it after every practice session, and review all route notes whenever the game receives an update that moves towers or changes layouts.
Q: What counts as a completed tower?
A tower is complete when you finish the full route and the associated badge appears on your official Roblox profile. Falling before the end does not count, even if you cleared most sections.